Chariots of the Gods (+ bonus!)
Hey-hey-hey-hey, what do we have here? A new post from me? And what about?
Vimanas! (and more)
Flipping through Fantasy-Tech: The Edge of Reality, I couldn't help, but notice the simple fact, that some of the vehicles there have... lackluster stats. Especially Vimanas, the "Chariots of the Gods" from ancient myths.
Hnd/SR for most of the vimanas is listed as 0/0, due to them having very bad aerodynamics, and pretty much no special control systems. From the aerodynamics standpoint, it makes sense. But from the fantasy standpoint, as well as from perspective of "Describing Vehicles" article - they're not the most fun.
(Vimana with Hnd/SR 0/0 tend to crash very often, and are therefore not really enticing for players to use)
So, I've decided to make my own, in sync with what I would expect from those vehicles.
And, to not drag it out over several posts, I'm also doing the land-sailing craft (as well as one little bonus vehicle)
Pictured: most common representation of vimana, courtesty of Google Images |
Loonard's Vimanas:
I base my vimana image mostly on the "flying chariot" thing. Depending on the setting assumptions, these vimana may be piloted using Piloting (Vimana) or Piloting (Contragrav) and use magic, alchemical reactions or whatever else pleases you, for motive power.
Large vimana might as well use a Shiphandling specialty
Piloting/TL (Vimana) or Piloting/TL (Contragrav):
TL |
Vehicle |
ST/HP |
Hnd/SR |
HT |
Move |
LWt. |
Load |
SM |
Occ. |
DR |
Range |
Cost |
Locations |
2^ |
Individual Vimana |
24 |
0/1 |
10c |
4/22 |
0.2 |
0.1 |
+1 |
1 |
1 |
100 |
$5K |
O |
2^ |
Small Vimana |
27 |
+1/1 |
11c |
4/20 |
0.35 |
0.2 |
+1 |
1+1 |
1 |
100 |
$7K |
O |
2^ |
Medium Vimana |
30 |
+1/2 |
11c |
4/20 |
0.5 |
0.3 |
+1 |
1+2 |
1 |
100 |
$10K |
O |
2^ |
Large Vimana |
44 |
-1/3 |
11c |
3/18 |
1.35 |
0.7 |
+2 |
1+6 |
1 |
120 |
$32.5K |
O |
2^ |
Two-Deck Vimana |
78 |
-3/4 |
11c |
3/16 |
7.75 |
4.1 |
+8 |
1+40 |
1 |
200 |
$182K |
O |
2^ |
Seven-Deck Vimana |
119 |
-4/5 |
11c |
3/15 |
27.5 |
14.5 |
+10 |
1+140 |
1 |
300 |
$650K |
O |
Loonard's Land Sailers:
Land Sailers in Fantasy-Tech suffer from a similar situation, as the vimana. That is, they have abysmal Hnd/SR.
The variants shown in a table below are more in-line with "cinematic realism" of such vehicles (and with Describing vehicles, and also my own undestanding of how vehicle stability works).
TL |
Vehicle |
ST/HP |
Hnd/SR |
HT |
Move |
LWt. |
Load |
SM |
Occ. |
DR |
Range |
Cost |
Locations |
N |
1 |
Wind Chariot |
31 |
0/1 |
10c |
4/12* |
0.13 |
0.1 |
+3 |
1 |
1 |
- |
$500 |
MO3W |
|
1 |
Wind Barrow |
37 |
-2/3 |
10c |
3/10* |
0.25 |
0.2 |
+3 |
1+1 |
1 |
- |
$800 |
MO4W |
|
4 |
Land Yacht |
142 |
-2/5 |
11c |
3/9* |
5.75 |
2.9 |
+8 |
2+27 |
2 |
- |
$40K |
2MO4W |
|
4 |
Ice Sailer, Small |
31 |
-1/1 |
10c |
4/16 |
0.13 |
0.1 |
+1 |
1 |
1 |
- |
$750 |
MO3R |
[1] |
4 |
Ice Sailer, Cargo |
142 |
-3/4 |
11c |
3/12 |
5.75 |
2.9 |
+8 |
2+27 |
2 |
- |
$60K |
2MO3R |
[1] |
And a bonus, because I wanted to do it in the first place - a little piece of transport, that made me notice vimanas in Fantasy-Tech, in the first place. From my favourite book series on pirates and flying ships The Edge Chronicles.
These craft use another new specialty of Piloting
Piloting/TL (Skycraft)
TL |
Vehicle |
ST/HP |
Hnd/SR |
HT |
Move |
LWt. |
Load |
SM |
Occ. |
DR |
Range |
Cost |
Locations |
N |
3^ |
Skycraft |
24 |
+2/2 |
11c |
1/12 |
0.13 |
0.1 |
+1 |
1 |
1 |
- |
$800 |
3ME |
[2] |
3^ |
Two-Person Skycraft |
30 |
+1/3 |
11c |
1/10 |
0.25 |
0.2 |
+3 |
1+1 |
1 |
- |
$1.2K |
3MO |
[2] |
3^ |
Three-Person Skycraft |
50 |
0/3 |
11c |
1/9 |
0.5 |
0.3 |
+4 |
1+2 |
4 |
- |
$2K |
3MO |
[2] |
3^ |
Flying House Skycraft |
50 |
0/3 |
11c |
1/9 |
0.6 |
0.35 |
+4 |
1+1A |
4 |
- |
$3.5K |
3Mg |
[2] |
These stats can also be used to create similar vehicles in other settings. I could probably describe them as a "Sailing air-bike". The high SR of these vehicles is due to sheer properties of floating wood.
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