Close Quarters Combat - an MGS inspired style (by CDRU)
Here is a style compiled by Cdru based on Metal Gear Solid videogame series.
Close Quarters Combat (CQC) is a style developed by the Boss and her pupil, known back then as Jack, who would go on to become Big Boss. Initially, it was developed from the Boss's WW2 experience with snatch missions that didn't allow killing anybody. Later on, it was developed into a full-fledged style for use in sneaking missions, with Big Boss going on to teach it to his allies and subordinates, including Solid Snake and Ocelot. Although it died off for several years after Solid Snake has killed Big Boss, as the former refused to use or teach it afterwards, and all the other practitioners died or were acting in secrecy afterwards, it was later revived after the files on Operation Snake Eater were declassified, which reignited interest in the style and caused many soldiers to learn it on their own.
The style assumes that the practitioner dual-wields a handgun and a knife (shorter ones being preferred), although it can also be practiced completely unarmed. When taking down guards during stealth, the practitioner typically grabs their target by the arm and the throat, potentially interrogates them, and then neutralizes them with a variety of methods, including, but not limited to throws, choke holds, or throat slits. In open combat against multiple foes, great emphasis is put on taking control of the situation quickly, before the foe can properly react, with the practitioner taking down enemies with a combination of throws, disarms, and strikes, along with mixing in gunfire against more distant foes, while using the Attack maneuver to strike the balance between defense and offense. Only against single foes does the practitioner go for a more slow and methodical approach, potentially using Defensive Attacks and All-Out Defense.
Due to the heavy emphasis on the knife and pistol combination, as well as extremely strong slams, practitioners may learn both the CQC Stance and the Powerful Judo Throw perks as soon as they have a point in both Knife and Guns (Pistol) for the former, and Judo for the latter
Cinematic practitioners are capable of sneaking unseen through the most heavily guarded areas and fighting entire squads by themselves without firing even a single shot. Rather than using cinematic skills, however, they simply have high levels of mundane skills and attributes
CQC 7 points
Skills: Guns (Pistol); Judo; Karate; Knife; Stealth; Wrestling
Techniques: Arm Lock (Judo); Breakfall (Judo); Choke Hold (Judo); Counterattack (Judo); Damaging Judo Throw; Disarming (Judo); Elbow Strike; Kicking; Knee Strike; Targeted Attack (Judo Grab/Weapon); Targeted Attack (Karate Kick/Leg); Targeted Attack (Karate Punch/Face); Targeted Attack (Knife Stab/Neck Arteries); Neck Snap; Hammer Fist; Exotic Hand Strike; Targeted Attack (Karate Punch/Neck)
Perks: Akimbo (Knife and Pistol combination); CQC Stance; Off-Hand Weapon Training (Knife); Powerful Judo Throw; Weapon Adaptation (Brawling to Karate)
OPTIONAL TRAITS
Advantages: Ambidexterity; Combat Reflexes; Fit or Very Fit; Reputation (Legendary soldier); Weapon Master (Knife)
Disadvantages: Duty; One Eye; Reputation (Terrorist and/or traitor)
Skills: Armoury (Small Arms); Brawling; Guns (Shotgun; SMG; Rifle); Interrogation; Savoir-Faire (Military); Soldier; Staff;
Techniques: Armed Grapple (Staff), Arm Lock (Staff); Instant Arsenal Disarm; Spinning Kick; Targeted Attack (Karate Kick/Face); Targeted Attack (Karate Spinning Kick/Face); Uppercut;
NEW PERKS:
CQC Stance
When you're wielding a weapon that falls under the Knife or Guns (Pistol) skills, the hand(s) that wields it counts as free solely for grappling purposes. For instance, you can perform a Choke Hold while dual-wielding a knife and a pistol. This is a somewhat cinematic perk and GMs seeking extremely realistic games migth want to limit it.
Powerful Judo Throw
Your Judo Throws are more powerful than usual. If you know Judo at DX+0 level, add +1 per die to basic thrust damage when calculating damage from damaging Judo Throws. Add +2 per die if you know Judo at DX+1 or better
NOTES
Weapon Adaptation is meant to cover the use of pistol whips (as occasionally used by Big Boss) and stun guns (as used by Big Boss in Peace Walker). The optional techniques cover the Boss's ability to disassemble weapons (something that isn't done by any other CQC user), and Solid Snake's use of high kicks and longarms. For a purist style, remove all optional techniques except Instant Arsenal Disarm, along with Guns (Shotgun; SMG; Rifle) and Staff
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