Buy Big with Capital - an alternate mechanic for grand purchases (by Cdru)
GURPS does not provide proper guidance on how to handle large-scale purchases by characters without either GM fiat or giving them a large pile of cash (which they may end up spending on personal gear instead, and can otherwise involve extremely large, hard-to-track numbers). It also doesn't properly emulate situations in fiction where a characters can own certain extremely expensive assets (such as a spaceship), yet still struggle to make everyday purchases. While a few Pyramid articles handle it via advantages, the issue is that this requires spending character points, poorly handles purchases made after character creation, and also puts plot protection onto the asset. Here, a ruleset is presented for an alternate pool of resources just for these purchases, which runs parallel with normal money spent for personal equipment, but is kept entirely separate. This allows GMs to control purchases by player characters (so that they can't spend resources for large-scale purchases to...