Quick and Dirty mecha weapons!
Yet again, I have returned into my mecha mood, after prolonged time without any mood at all. And the first thing I decided I would do in this mecha mood of mine, is give some more advice on mecha weapons, as oversized handheld weapons are a persistent thing in mecha fiction. At least that part of mecha genre that doesn't treat mecha as walking weapons platforms ( a.k.a the fun one, haha got`em! ) So, you want your mech to carry a very-very big assault rifle, or a pistol, or something else. If you remember my abrupt and very rough post on how I run mecha, there were already some details on scaling up weapons with all the LTC, and stuff. But today, we're gonna simplify and streamline this process. The simplest way to do mecha weapons, is simply to use the stats listed in different weapon tables, but tack on a "d" on the damage and range (repeating from that one post, we're gonna use 5-second turns and 10-yard hexes). Weight of the weapon system is yet a...