Crushing Depth and submersibles
In my spare time, I love worldbuilding and writing down settings, that may or may not be used for future campaigns. For many of these, I need to design new vehicles such as flying ships, teleporting mecha, or just planes. That, actually is why I so often use GURPS Spaceships system in non-traditional ways. for example, For one of my settings I wanted to design a whole lot of water-related vehicles, from cruisers to submersible planes. And its during this design I found out weird inconsistency in Crushing Depth rules. Let's demonstrate it on this Salachi Submersible Fighter. RM SF-01 Slachi (TL9) Salachi is intended as submersible fighter for multi-environment fighting. Being able to start off from underwater and even hunt submarines with its many torpedo launchers. Uses streamlined SM+4 hull Front 1-2 Metallic Laminate Armor (dDR 2) 3-4 Major Battery ( 2 fixed 16 cm Torpedo Launchers ) 5 Tactical Comm/Sensor Array (comm/sensor lvl 4) 6 ECM c Control Room (O...